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These scrolltexts are found in 'Maze':


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Maze by Chromance

Maze ___ _ _ ___ ___ _____ ___ ___ ___ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ __ _ _ _ _ _ ___ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ ___ _ _ _ ___ _ _ ___ ___ P - - - - ___ _ _ ___ ___ _____ ___ ___ ___ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ __ _ _ _ _ _ ___ _ _ _ ___ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___ _ _ _ _ ___ _ _ _ ___ _ _ ___ ___ P - - - - ( - ECHNIK - ICHENSEHER [ - =] TURN PAGES - - HIS PROGRAM IS A MATTER OF A LABYRINTH. - FTER STARTING THE PROGRAM - ] - THE TITLE SCREEN IS DISPLAYED. - FTER THAT YOU SHOULD ENTER THE LEVEL (=GAME DIFFICULTY). - HEREFORE USE A JOYSTICK INPORT #2 PLEASE. - OU MAY ALTER THE LEVEL ADJUSTMENT BY PRESSING JOYSTICK [ - AME STAGES DIFFER IN THE LABYRINTH SIZE. - AME DIFFICULTY 1 IS THEEASIEST, THAT MEANS THE GAME GRID IS APPROPRIATELY SMALL. - HEN YOU HAVE ADJUSTED THE ARROW ON THE DESIRED LEVEL PRESS [ - ]. - OW YOU CAN WATCH THE CONSTRUCTION OF THE LABYRINTH ON THE RIGHT SCREEN PART. - S SOON AS THIS FULL VIEW IS BUILT UP COMPLETELY IT DISAPPEARS AND YOU SEE A THREE-DIMENSIONAL IMAGE OF THE LABYRINTHON THE LEFT SCREEN PART (OF COURSE FROM THE INSIDE). - OW ARE ABLE TO MOVE WITH THE JOYSTICK. - O FOLLOWING ARRANGEMENT IS VALID: [ - OU MOVE ONE STEP FORWARD [ - OU TURN 90 DEGREES TO THE LEFT [ - OU TURN 90 DEGREES TO THE RIGHT[ - OU MOVE ONE STEP BACK - HEN TURNING YOU HAVE TO MIND THAT YOU DON'T MOVE YOUR POSITION IN DOING SO. - O MOVE INTO THE CORRESPONDING DIRECTIONYOU HAVE TO PRESS JOYSTICK UP. - HE EXIT IS REPRESENTED BY A RHOMB- SHAPED HOLE IN AN OUTER WALL. - F YOU DON'T FIND THE EXIT YOU MAY CALL ON A COUPLE OF ASSISTANCES OF THE PROGRAM: - OR THAT PURPOSE PRESS [ - ] ON THE JOYSTICK. - -' IS DISPLAYED IN REVERSE AT THE LOWER SCREEN BORDER. - EXT TO IT ARE AN ' - OU MAY SHIFT BETWEEN THESE LETTERS WITH THEJOYSTICK. - O ACTIVATE A LETTER (CHANGE MINUS INTO PLUS) PRESS JOYSTICK [ - ] YOU MAY DEACTIVATE EACHOF THE THREE OPTIONS AGAIN SUBSEQUENTLY. - OW THE MEANINGS OF THE LETTERS: - F THIS LETTER IS ACTIVATED YOUR MOMENTARY POSITION IN THE LABYRINTH IS INDICATED. - HEN ACTIVATED, THIS 'MENU OPTION' INDICATES THE POSITION OF THE DESTINATION SPOT. - ISPLAYS THE ENTIRE LABYRINTH - ACH OF THESE INFORMATIONS TAKES PLACE IN THE RIGHT SCREEN PART. - ] ONCE MORE YOU GET BACK FROM ASSISTANCE MODE AND MAY CONTINUE PLAYING. [ - ] QUITS A CURRENT GAME - OMETHING MORE FOR THOSE WHO ARE INTERESTED IN THE PROCEDURE OF THE PROGRAM WITH THE CONSTRUCTION OF THE LABYRINTH: - IRST OF ALL THE PROGRAM CONVERTS A RECTANGULAR FIELD INTO SEPERATE FRAMES (SIMILAR TO A CHECKERED SHEET OF PAPER). - ACH OF THESE FRAMES HAS FOUR WALLS. - LABYRINTH DEVELOPES BY CHOOSING A FRAME AS STARTING PLACE AND BREAKING THROUGH ONE OF THE FOUR WALLS. - F COURSE IT IS NOT ALLOWED TO BREAK THROUGH AN OUTER WALL OR A WALL TO AN ALREADY SET UP FRAME. - HAT'S HOW IT OPENS UP A COURSE AS FAR AS POSSIBLE. - FTER THAT IT GOES BACK ONE STEP TO THE PRECEDING FRAME ANDTRIES TO BREAK THROUGH ANOTHER WALL. - VERY TIME IT DOESN'T GET ON, THE PROGRAM GOES BACK ONE STEP (THEREFORE IT HAS TO MARK AT EACH FRAME WHERE IT CAME FROM!). - T REPEATS THE WHOLE UNTIL IT HAS RETURNED TO THE STARTING FRAME. - N DOING SO A LABYRINTH CAME INTO BEING. - N THIS LABYRINTH EACH FRAME IS CONNECTED TO ANOTHER BY EXACTLY ONE CORRIDOR. - LTERNATIVELY TO JOYSTICK USE FOLLOWING KEYS: [ - ] UP [ - ] DOWN [ - ] LEFT [ - ] RIGHT [ - ] FIRE - - - - - - - - - - - - - - - - - - - - - - - - **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"MAZE /<C>",8,1: SEARCHING FOR MAZE /<C> LOADING READY. RUN A - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - _ _ _ _ _ _ _ _ _ _ _ - _ __ _ _ _ _ _ - _ _ _ _ _ _ _ _ _ _ _ _ _ _ - E _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - H ^ _1 _2 _3 _4 _5 _6 - MANUAL TRANSLATED AND ADDED AND PROGRAM PACKED. - ORIGINAL SUPPLIED BY TU MUNICH - , PIRATES.EMUCAMP.COM - U ROUGH(AT)C64.RULEZ.ORG - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - =] TURN PAGES - - HIS PROGRAM IS A MATTER OF A LABYRINTH. - FTER STARTING THE PROGRAM - THE TITLE SCREEN IS DISPLAYED. - THAT YOU SHOULD ENTER THE LEVEL (=GAME DIFFICULTY). - HEREFORE USE A JOYSTICK INPORT #2 PLEASE. - OU MAY ALTER THE LEVEL ADJUSTMENT BY PRESSING JOYSTICK [ - AME STAGES DIFFER IN THE - LABYRINTH SIZE. - AME DIFFICULTY 1 IS THEEASIEST, THAT MEANS THE GAME GRID IS - APPROPRIATELY SMALL. - F ADJUSTED THE ARROW ON THE DESIRED LEVEL PRESS [ - OW YOU CAN WATCH THE CONSTRUCTION OF - THE LABYRINTH ON THE RIGHT SCREEN PART. - S SOON AS THIS FULL VIEW IS BUILT UP - COMPLETELY IT DISAPPEARS AND YOU SEE A THREE-DIMENSIONAL IMAGE OF THE LABYRINTHON THE LEFT SCREEN PART (OF COURSE FROM THE INSIDE). - OW ARE ABLE TO MOVE WITH THE JOYSTICK. - O FOLLOWING ARRANGEMENT IS VALID: - OU MOVE ONE STEP FORWARD - OU TURN 90 DEGREES TO THE LEFT [ - OU TURN 90 DEGREES TO THE RIGHT[ - OU MOVE ONE STEP BACK - HEN TURNING YOU HAVE TO MIND THAT YOU DON'T MOVE YOUR POSITION IN DOING SO. - O MOVE INTO THE CORRESPONDING DIRECTIONYOU HAVE TO PRESS JOYSTICK UP. - HE EXIT IS REPRESENTED BY A RHOMB- - E SHAPED HOLE IN AN OUTER WALL. - DON'T FIND THE EXIT YOU MAY CALL ON A - COUPLE OF ASSISTANCES OF THE PROGRAM: - OR THAT PURPOSE PRESS [ - -' IS DISPLAYED IN REVERSE AT THE LOWER SCREEN BORDER. - EXT TO IT ARE AN ' - OU MAY SHIFT BETWEEN THESE LETTERS WITH THEJOYSTICK. - O ACTIVATE A LETTER (CHANGE MINUS INTO PLUS) PRESS JOYSTICK [ - ] YOU MAY DEACTIVATE EACHOF THE THREE OPTIONS AGAIN SUBSEQUENTLY. - OW THE MEANINGS OF THE LETTERS: - F THIS LETTER IS ACTIVATED YOUR - H MOMENTARY POSITION IN THE LABYRINTH - HEN ACTIVATED, THIS 'MENU OPTION' - F INDICATES THE POSITION OF THE - K DESTINATION SPOT. - ISPLAYS THE ENTIRE LABYRINTH - ACH OF THESE INFORMATIONS TAKES PLACE IN THE RIGHT SCREEN PART. - ] ONCE MORE YOU GET BACK FROM - F ASSISTANCE MODE AND MAY CONTINUE - ] QUITS A CURRENT GAME - OMETHING MORE FOR THOSE WHO ARE - H INTERESTED IN THE PROCEDURE OF THE - F PROGRAM WITH THE CONSTRUCTION OF THE - IRST OF ALL THE PROGRAM CONVERTS A - E RECTANGULAR FIELD INTO SEPERATE FRAMES (SIMILAR TO A CHECKERED SHEET OF PAPER). - ACH OF THESE FRAMES HAS FOUR WALLS. - LABYRINTH DEVELOPES BY CHOOSING A FRAME AS STARTING PLACE AND BREAKING THROUGH ONE OF THE FOUR WALLS. - F COURSE IT IS NOT ALLOWED TO BREAK THROUGH AN OUTER - WALL OR A WALL TO AN ALREADY SET UP - HAT'S HOW IT OPENS UP A COURSE AS FAR AS POSSIBLE. - FTER THAT IT GOES BACK ONE STEP TO THE PRECEDING FRAME ANDTRIES TO BREAK THROUGH ANOTHER WALL. - VERY TIME IT DOESN'T GET ON, THE - G PROGRAM GOES BACK ONE STEP (THEREFORE - IT HAS TO MARK AT EACH FRAME WHERE IT - T REPEATS THE WHOLE UNTIL IT HAS RETURNED TO THE STARTING FRAME. - N DOING SO A LABYRINTH CAME INTO BEING. - N THIS LABYRINTH EACH FRAME IS - I CONNECTED TO ANOTHER BY EXACTLY ONE - LTERNATIVELY TO JOYSTICK USE FOLLOWING KEYS: -